This is our fourth official episode of The Witchlands – our homebrew campaign set in Dungeons and Dragons 5th Edition! In case you’ve never been to the site before or missed any episodes where we’ve talked about this game previously, please feel free to go back and listen to our Microscope One Shot. We included a pretty comprehensive description of the setting in the beginning of that session.
For those without the time to go back and listen; The Witchlands is a recovered apocalypse world where giant monsters in possession of the pieces of a destroyer type god, who we call The Great Cataclysm, roam the Witchlands, a continent where they are trapped, and reign supreme as the new gods of the world, Terra.
Matt, who’s DMing this game, is allowing us to use homebrew races, classes, archetypes, etc. So our game is designed to be a high-magic/high-risk world (where Matt has always favored awesomenss over balance), but you may not be able to find some of the stuff we talk about in the official published material from Wizards of the Coast.
I hope that you enjoy the show! Thank you for listening. Remember to always have fun!
-Colin and the Wednesday Night Game Group