The Witchlands Session 05

Hello!

This is our fifth episode of The Witchlands – our homebrew campaign set in Dungeons and Dragons 5th Edition!  In case you’ve never been to the site before or missed any episodes where we’ve talked about this game previously, please feel free to go back and listen to our Microscope One Shot.  We included a pretty comprehensive description of the setting in the beginning of that session.

For those without the time to go back and listen; The Witchlands is a recovered apocalypse world where giant monsters in possession of the pieces of a destroyer type god, who we call The Great Cataclysm, roam the Witchlands, a continent where they are trapped, and reign supreme as the new gods of the world, Terra.

Matt, who’s DMing this game, is allowing us to use homebrew races, classes, archetypes, etc.  So our game is designed to be a high-magic/high-risk world (where Matt has always favored awesomenss over balance), but you may not be able to find some of the stuff we talk about in the official published material from Wizards of the Coast.

I hope that you enjoy the show!  Thank you for listening.  Remember to always have fun!

-Colin and the Wednesday Night Game Group

Side A

Side B

The Witchlands Session 04

Hello!

This is our fourth official episode of The Witchlands – our homebrew campaign set in Dungeons and Dragons 5th Edition!  In case you’ve never been to the site before or missed any episodes where we’ve talked about this game previously, please feel free to go back and listen to our Microscope One Shot.  We included a pretty comprehensive description of the setting in the beginning of that session.

For those without the time to go back and listen; The Witchlands is a recovered apocalypse world where giant monsters in possession of the pieces of a destroyer type god, who we call The Great Cataclysm, roam the Witchlands, a continent where they are trapped, and reign supreme as the new gods of the world, Terra.

Matt, who’s DMing this game, is allowing us to use homebrew races, classes, archetypes, etc.  So our game is designed to be a high-magic/high-risk world (where Matt has always favored awesomenss over balance), but you may not be able to find some of the stuff we talk about in the official published material from Wizards of the Coast.

I hope that you enjoy the show!  Thank you for listening.  Remember to always have fun!

-Colin and the Wednesday Night Game Group

Side A

Side B

The Witchlands Session 03

Hello!

This is our third episode of The Witchlands – our homebrew campaign set in Dungeons and Dragons 5th Edition!  As with last week, if you missed any previous episodes where we’ve talked about this game, please feel free to go back and listen to our Microscope One Shot.  We included a pretty comprehensive description of the setting in the beginning of that session.

For those without the time to go back and listen; The Witchlands is a recovered apocalypse world where giant monsters, called Eidolons, in possession of the pieces of a destroyer type god, who we call The Great Cataclysm, roam the Witchlands, a continent where they are trapped, and reign supreme as the new gods of the world, Terra.

Matt, who’s DMing this game, says this game is designed to be a high-magic/high-risk world (where Matt has always favored awesomenss over balance), but you may not be able to find some of the stuff we talk about in the official published material from Wizards of the Coast.

I hope that you enjoy the show!  Thank you for listening.  Remember to always have fun!

-Colin and the Wednesday Night Game Group

Side A

Side B

The Witchlands Session 02

Hello!

This is our second episode of The Witchlands – our homebrew campaign set in Dungeons and Dragons 5th Edition!  As with last week, if you missed any previous episodes where we’ve talked about this game, please feel free to go back and listen to our Microscope One Shot.  We included a pretty comprehensive description of the setting in the beginning of that session.

For those without the time to go back and listen; The Witchlands is a recovered apocalypse world where giant monsters in possession of the pieces of a destroyer type god, who we call The Great Cataclysm, roam the Witchlands, a continent where they are trapped, and reign supreme as the new gods of the world, Terra.

Matt, who’s DMing this game, says this game is designed to be a high-magic/high-risk world (where Matt has always favored awesomenss over balance), but you may not be able to find some of the stuff we talk about in the official published material from Wizards of the Coast.

I hope that you enjoy the show!  Thank you for listening.  Remember to always have fun!

-Colin and the Wednesday Night Game Group

Side A

Side B

The Witchlands Session 01

Hello!

This is our first official episode of The Witchlands – our homebrew campaign set in Dungeons and Dragons 5th Edition!  In case you’ve never been to the site before or missed any episodes where we’ve talked about this game previously, please feel free to go back and listen to our Microscope One Shot.  We included a pretty comprehensive description of the setting in the beginning of that session.

For those without the time to go back and listen; The Witchlands is a recovered apocalypse world where giant monsters in possession of the pieces of a destroyer type god, who we call The Great Cataclysm, roam the Witchlands, a continent where they are trapped, and reign supreme as the new gods of the world, Terra.

Matt, who’s DMing this game, is allowing us to use homebrew races, classes, archetypes, etc.  So our game is designed to be a high-magic/high-risk world (where Matt has always favored awesomenss over balance), but you may not be able to find some of the stuff we talk about in the official published material from Wizards of the Coast.

Winged Ape Monster Template by StoneStrix – http://imgur.com/9LXaHA2

Bullywug race and more by various authors – http://imgur.com/a/AbTAr

I hope that you enjoy the show!  Thank you for listening.  Remember to always have fun!

-Colin and the Wednesday Night Game Group