The Witchlands Session 05

Hello!

This is our fifth episode of The Witchlands – our homebrew campaign set in Dungeons and Dragons 5th Edition!  In case you’ve never been to the site before or missed any episodes where we’ve talked about this game previously, please feel free to go back and listen to our Microscope One Shot.  We included a pretty comprehensive description of the setting in the beginning of that session.

For those without the time to go back and listen; The Witchlands is a recovered apocalypse world where giant monsters in possession of the pieces of a destroyer type god, who we call The Great Cataclysm, roam the Witchlands, a continent where they are trapped, and reign supreme as the new gods of the world, Terra.

Matt, who’s DMing this game, is allowing us to use homebrew races, classes, archetypes, etc.  So our game is designed to be a high-magic/high-risk world (where Matt has always favored awesomenss over balance), but you may not be able to find some of the stuff we talk about in the official published material from Wizards of the Coast.

I hope that you enjoy the show!  Thank you for listening.  Remember to always have fun!

-Colin and the Wednesday Night Game Group

Side A

Side B

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The Witchlands Session 04

Hello!

This is our fourth official episode of The Witchlands – our homebrew campaign set in Dungeons and Dragons 5th Edition!  In case you’ve never been to the site before or missed any episodes where we’ve talked about this game previously, please feel free to go back and listen to our Microscope One Shot.  We included a pretty comprehensive description of the setting in the beginning of that session.

For those without the time to go back and listen; The Witchlands is a recovered apocalypse world where giant monsters in possession of the pieces of a destroyer type god, who we call The Great Cataclysm, roam the Witchlands, a continent where they are trapped, and reign supreme as the new gods of the world, Terra.

Matt, who’s DMing this game, is allowing us to use homebrew races, classes, archetypes, etc.  So our game is designed to be a high-magic/high-risk world (where Matt has always favored awesomenss over balance), but you may not be able to find some of the stuff we talk about in the official published material from Wizards of the Coast.

I hope that you enjoy the show!  Thank you for listening.  Remember to always have fun!

-Colin and the Wednesday Night Game Group

Side A

Side B

The Witchlands Session 03

Hello!

This is our third episode of The Witchlands – our homebrew campaign set in Dungeons and Dragons 5th Edition!  As with last week, if you missed any previous episodes where we’ve talked about this game, please feel free to go back and listen to our Microscope One Shot.  We included a pretty comprehensive description of the setting in the beginning of that session.

For those without the time to go back and listen; The Witchlands is a recovered apocalypse world where giant monsters, called Eidolons, in possession of the pieces of a destroyer type god, who we call The Great Cataclysm, roam the Witchlands, a continent where they are trapped, and reign supreme as the new gods of the world, Terra.

Matt, who’s DMing this game, says this game is designed to be a high-magic/high-risk world (where Matt has always favored awesomenss over balance), but you may not be able to find some of the stuff we talk about in the official published material from Wizards of the Coast.

I hope that you enjoy the show!  Thank you for listening.  Remember to always have fun!

-Colin and the Wednesday Night Game Group

Side A

Side B

The Witchlands Session 02

Hello!

This is our second episode of The Witchlands – our homebrew campaign set in Dungeons and Dragons 5th Edition!  As with last week, if you missed any previous episodes where we’ve talked about this game, please feel free to go back and listen to our Microscope One Shot.  We included a pretty comprehensive description of the setting in the beginning of that session.

For those without the time to go back and listen; The Witchlands is a recovered apocalypse world where giant monsters in possession of the pieces of a destroyer type god, who we call The Great Cataclysm, roam the Witchlands, a continent where they are trapped, and reign supreme as the new gods of the world, Terra.

Matt, who’s DMing this game, says this game is designed to be a high-magic/high-risk world (where Matt has always favored awesomenss over balance), but you may not be able to find some of the stuff we talk about in the official published material from Wizards of the Coast.

I hope that you enjoy the show!  Thank you for listening.  Remember to always have fun!

-Colin and the Wednesday Night Game Group

Side A

Side B

The Witchlands Session 01

Hello!

This is our first official episode of The Witchlands – our homebrew campaign set in Dungeons and Dragons 5th Edition!  In case you’ve never been to the site before or missed any episodes where we’ve talked about this game previously, please feel free to go back and listen to our Microscope One Shot.  We included a pretty comprehensive description of the setting in the beginning of that session.

For those without the time to go back and listen; The Witchlands is a recovered apocalypse world where giant monsters in possession of the pieces of a destroyer type god, who we call The Great Cataclysm, roam the Witchlands, a continent where they are trapped, and reign supreme as the new gods of the world, Terra.

Matt, who’s DMing this game, is allowing us to use homebrew races, classes, archetypes, etc.  So our game is designed to be a high-magic/high-risk world (where Matt has always favored awesomenss over balance), but you may not be able to find some of the stuff we talk about in the official published material from Wizards of the Coast.

Winged Ape Monster Template by StoneStrix – http://imgur.com/9LXaHA2

Bullywug race and more by various authors – http://imgur.com/a/AbTAr

I hope that you enjoy the show!  Thank you for listening.  Remember to always have fun!

-Colin and the Wednesday Night Game Group

The Witchlands. Session 0

Hello!

I’m excited to bring to you a really awesome episode of our podcast that is, simultaneously, a one shot and something like a character creation session for the Witchlands.

My friends.  We’re playing Microscope tonight!

Now, any of you who are NOT familiar with Microscope, please go to lamemage.com, look it over, and consider buying a copy of this excellent game.  It’s “History Building: The Roleplaying Game.”  If you think that sounds boring, then you’ll have to listen to this episode to find out exactly how awesome it can be!

For those of you who are familiar with Microscope, you may realize the limitation that the audio medium brings to this particular game.  Since there are many note cards involved, and being able to see them is pretty important for gameplay, I have provided a solution by way of GingkoApp.  The link here is to our digital table where our “notecards” are spread out for our history.  GingkoApp.com was not originally designed specifically to play Microscope, but I’ll be damned if it doesn’t do one hell of a job letting you get this game organized online.  If you’re looking for a free, easy, and fast way to share space to play this game in over the internet, I highly recommend GingkoApp.

I do realize that you can see the whole history here when you open up the link.  New people, it won’t make any sense until you listen to the show.  Familiar people… I can’t keep the spoilers from you if you click the link.  It’s not a perfect solution, but it sure does go a long way towards letting you guys see what our table looked like at the end of everything.

To get to how this ties into our DnD game;

Matt, Kaetlyn and I played Microscope to set up the original DnD setting for the Witchlands early in 2015.  An overview of the history and a brief description of the events occurring in the game exists at the beginning of this episode.  You can either skip this primer and get right to the game of Microscope or you can listen to have context.

We make reference to our protagonists from the previous campaign a few times, the triumphant heroes of our Witchlands game past, Skoll and Ghira, during this recording.  Alex joined us to play Microscope this time around as he will be joining the ragtag group of adventurers that make up the party that Skoll and Ghira have been gathering.  In playing Microscope, all us players, Matt included, hope to gain context for our next arc in the DnD game.  Hold onto your hats folks.  It’s gonna be one hell of a trip!

I hope that you enjoy the show!  Thank you for listening.  Remember to always have fun!

-Colin and the Wednesday Night Game Group

A quick note about our outro credit.  Due to an error on my part, the credit is not correct.  The correct credit information can be found below.

The intro and outro music for this episode is “Black Vortex” by Kevin MacLeod and was sourced from Incompetech.com and is licensed under the Creative Commons 3.0.

You can see details about this creative commons attribution by visiting: creativecommons.org/licences/by/3.0